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Garden story nintendo3/19/2023 ![]() This time manipulation is easily what helps the game to stand apart from what has quickly become a crowded genre on the Nintendo eShop. And, of course, leaving it idle means that everything remains frozen in place. The characters walk along a predetermined path, and, by moving the Left Stick left or right you can progress or rewind their actions. The twist to The Gardens Between’s gameplay is that rather than taking direct control of Arina and Frendt you control time. Every scene that you navigate has a story to tell, and, given the genre, multiple puzzles to which you are left to decipher the solutions. These range from an old Famicom-inspired console to a sofa covered with spilled popcorn, a telescope on top a mountain that’s pointed at the stars or a playground where chalk drawings can come to life. It is here that they have the chance to explore mysterious garden islands – dioramas of sorts that are littered with objects that reflect on memories that they shared together growing up. That story follows Arina and Frendt, two best friends who, after crackling lightning strikes the treehouse that they are sheltering in, discover an orb of light that magically transports them to a dreamlike but waterlogged world. But, while it excels as a puzzle experience that’s arguably unlike anything that you will have played before, I was, to my own surprise, unmoved by the bittersweet narrative that the developer has looked to thread throughout it. This is a game that The Voxel Agents has themed around memories, friendship and time. ![]() It is hard to deny that the scene that greets you when you start The Gardens Between is evocative, a hint, perhaps, at the adventure that is to come. Two windows from neighboring houses are open, lights left on in their rooms and makeshift escape routes helplessly dangle in the raging wind.
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