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Feelgood games bejeweled 33/13/2023 ![]() Even the very last move can turn my luck when there are chain reactions involved! This serves two purposes: it’s the jackpot that players crave to make them feel really, really good, and it is what gives them enough hope to keep playing a session that started badly. In a game like Bejeweled, I can make one move somewhere on the field – trigger an explosion that triggers another explosion that triggers a third and a fourth one – and eventually the entire field blows up. With the match-3 mechanic there is an extra bonus: chain reactions of luck. That is, if I were to replay an attack in Clash of Clans with exactly the same army and deployment strategy, I would get the same result.įor the level based puzzle games, the balance of luck and skill is crucial, however. The rest (little more than half) are really deterministic games at their core. Then there are about 25% that are casino games where there is basically no skill involved at all. Some 20% of the games on the top charts are variants of match-3, and have such a combination. There are actually surprisingly few games on the top charts that combine luck with skill. Now, the less smart players are actually just unlucky (or so they keep telling themselves), while the lucky players are smart (or so they keep telling themselves). If you enter some luck into the game, we will be able to fix this. In short: the progression here just sucks! And when they are stuck, there’s not much we can do apart from telling them the answer, which will likely just make them feel “less smart”. Puzzles where there is only one or two correct answers.Įither we have a smart player that is just going to breeze through these challenges until they get bored, or we have a… umm… less smart… player that is going to get stuck in one of them. ![]() Why? Think about the progression – we’re going from easy puzzles to harder and harder puzzles. This was still a premium game, and we could not convert it to F2P in any sane way even if we wanted to.
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